Zatsuryoku
Sunday, August 3rd, 2008
The summer that never was continues and life passes me as I sit in a puddle of convenience store sandwiches, canned coffee, and unshaved Fridays.
I will be working like this for probably another five weeks. I am stalling on using the GPU to export pixel shader contents directly to memory. Thread safety and frame rates follow me into my dreams where I ask my artists once again, are they _sure_ that the alpha is cleanly feathered in all of the UI textures?
Sample photographs are back from the ST801, and unfortunately it seems that the iris blades will not close, leaving the camera perpetually locked at F1.8. This did cost me a roll of Centuria 400 and I should have checked the mechanics of the camera before taking any pictures. Now I have the task of dismantling the lens in hopes of repairing the aperture control.
I am going to try very, very, hard to get to a highly talked of party at the end of the month, which as my good friend Futoshi says will provide, “some really great photographic material.” It is the weekend before _the_ milestone though, so my hopes of making it are waning.
A significant period off is rumored to occur in the next two months. The thought I could stop working and actually go somewhere seems unreal; I am hesitant to believe and even if it did manifest it would most certainly fall dramatically short of my expectations for the fabled multi week time off game developers supposedly get after a big project. Nevertheless, I am starting to study Italian again…my first instinct was a multi-country crawl through central Europe.
Today I am going out to the east side of town to get some precision tools for the Fujinon lens, and see an exhibition of the Japanese master painters. I also need some honest to goodness epiphany for planning my next collaborative show. We meet today and hopefully will make some significant headway towards a concept we can be invigorated by.
So…tired…natsubate.















